Research

?We create impactful scientific knowledge about the ongoing penetration of society, technology, economy and everyday life with digital games and emerging phenomena of the gaming industry in order to better understand these developments and to support society and organizations in solving problems in a ‘gameful‘ way?

We strive for both academic excellence and practical relevance, positioning our work within the field of Information Systems specifically in the community of the Association for Information Systems Special Interest Group on Human-Computer Interaction (AIS SIG HCI).

A core area of our research explores the design and impact of gamified, hedonic, and immersive information systems and their potential to address pressing economic and societal challenges. We also examine how the increasing integration of digital games and gamification into everyday life influences economic, social, technological and cultural domains.

Our research is structured into the following four focus areas: 

Our research is application-oriented and conducted in close collaboration with partners from industry and society. Through our well-equipped Gameful Innovation Lab, we offer companies an attractive opportunity to collaborate in the development of novel game-based innovations.

Methodologically our research draws on a wide range of qualitative and quantitative approaches including (psychometric) surveys, design science research, controlled experiments, field experiments, qualitative interviews, and systematic literature reviews. 


Research projects completed

Our research group moved from the Friedrich-Alexander-Universit?t Erlangen-Nürnberg (FAU) to the University of Bamberg in February 2025.  You can find an overview of our research projects at FAU here.