Our Research at WI 2025 in Münster
In the paper by Julia Pham, Sandra Birnstiel, and Benedikt Morschheuser, a design science research study investigates how AR glasses should be designed for endurance sports in order to immerse athletes in the so-called flow state—the optimal state in which maximum concentration and peak performance are possible. The paper successfully passed the competitive review process and was ultimately presented in Münster.
We are particularly proud of the origin story of this publication: it stems from a project in our annual Metaverse seminar “Understanding and Designing the Metaverse”. After successfully completing the 2024/25 seminar, Julia further developed her research from the seminar paper, supported by coaching from Sandra and Benedikt, into a full paper, which was submitted to and accepted at WI. This example impressively demonstrates how a student seminar paper can evolve into high-quality scientific research.
In addition to presenting our paper, WI offered many opportunities for informal exchange—whether at Münster Castle, the zoo, or a legendary 1920s-themed party. We were able to (re)connect with numerous colleagues from all over Germany. We were especially delighted to reunite with our alumna, Jeanine Kirchner-Krath.
Further information on the paper:
Exploring the Design of Augmented Reality for Fostering Flow in Running: A Design Science Study
Authors: Julia Pham, Sandra Birnstiel, Benedikt Morschheuser
Abstract: Flow is an optimal state for athletes, such as runners, enabling peak performance. To achieve flow, three preconditions must be met: clear goals, challenge-skills balance, and unambiguous feedback. Augmented Reality (AR) sport glasses have the potential to foster flow by supporting these preconditions, yet designing effective AR interfaces for endurance running remains challenging due to the difficulty of (re)entering flow and the dynamic outdoor environment. In a Design Science Research (DSR) study, we explored how AR interfaces should be designed to foster flow in running through two iterative design cycles. We develop and evaluate an AR artifact, gathering insights from nine user interviews conducted after field testing in both cycles. Based on these findings, we derive four design recommendations to enhance flow in endurance running through AR interfaces. With this, the study contributes design knowledge of AR-supported flow experiences in outdoor sports and offers novel practical guidance for designers.
Available on ResearchGate